Master Of Disguise

The spell turns you or another creature within touching distance into a creature or object of your choice. The effect last for up to your smarts stat number of minutes. They do not gain befits from the disguise (fish being able to breathe underwater, cheetah being able to run fast, ect.) however, they do gain negatives from the disguise. (Inanimate objects can't move, ect.) After the spell is done, the creature remains with the stats of the transformed object for a minute.

Aggressive Casting
This spell can be cast on creatures who don't want it. They must make either a dexterity check to avoid the cast or a smarts check to will the spell to stop. These checks must beat your class's spell DC.